Info

Pointless is a game inspired by Asteroids.

My main goal was to use a very simple project to force me to develop some cool features.

I added a little constraint: no weapons. So I had to find a way to destroy asteroids without using a weapon. You only have a speed boost so you have to crash into asteroids to destroy them.

Controls

I suggest you to use a Gamepad to play: 

  • Analog to move
  • A to boost
  • B to slow time

If you only have keyboard at hand:

  • WASD to move
  •  SPACE to boost
  • SHIFT to slow time

Pointless development goals

  • Adaptive camera movement: the camera follows the spaceship based on it's speed and direction.
  • Trauma based screenshake: some events produce an amount of trauma that is added to the camera and produces a shake. Trauma depletes with time producing a natural effect.
  • Slow motion: useless but cool
  • Use a finite state machine for player states: you always have to implement a FSM to manage player states
  • Color palette shader: I created a color swap palette shader to limit the game to 6 colors. I could also change colors at runtime but I didn't use that feature in this game
  • In game debug layers: see this tweet and this tweet 

Credits

Music: Stars by Decktonic

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