Pointless
Info
Pointless is a game inspired by Asteroids.
My main goal was to use a very simple project to force me to develop some cool features.
I added a little constraint: no weapons. So I had to find a way to destroy asteroids without using a weapon. You only have a speed boost so you have to crash into asteroids to destroy them.
Controls
I suggest you to use a Gamepad to play:
- Analog to move
- A to boost
- B to slow time
If you only have keyboard at hand:
- WASD to move
- SPACE to boost
- SHIFT to slow time
Pointless development goals
- Adaptive camera movement: the camera follows the spaceship based on it's speed and direction.
- Trauma based screenshake: some events produce an amount of trauma that is added to the camera and produces a shake. Trauma depletes with time producing a natural effect.
- Slow motion: useless but cool
- Use a finite state machine for player states: you always have to implement a FSM to manage player states
- Color palette shader: I created a color swap palette shader to limit the game to 6 colors. I could also change colors at runtime but I didn't use that feature in this game
- In game debug layers: see this tweet and this tweet
Credits
Music: Stars by Decktonic
Status | In development |
Platforms | HTML5 |
Author | annoiato |
Genre | Shooter |
Made with | Godot, Aseprite |
Tags | 2D, Godot, Space, Top down shooter |
Average session | A few minutes |
Inputs | Keyboard, Mouse, Gamepad (any) |
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